20110625

Proposal ver.1.5 (FINAL)

Title
VRphobia-Acrophobia

Abstract
This application is to give treatment or therapy to the users who have fears of height or Acrophobia. Acrophobia is defined as a fear of heights. It is different from aerophobia, or fear of flying, as well as other similar specific phobias, because this fear is more generalized. Depending on the phobia's severity, an acrophobic person may equally fear being on a high floor of a building, climbing a ladder and any other activity that involves being at height.

There will be a few methods that will be used in this application for users experience it.

Target Audience
  • Both gender
  • People who have Acrophobia
Goal
  • Virtual reality environments have potential clinical application, especially in he treatment of phobias.
  • Virtual reality integrates real-time computer graphics, body-tracking devices visual displays, and other sensory input to immerse the phobic patient in a computer generated virtual environment.
  • Virtual reality treatment can also be applied on patients who are to phobic to experience real-life exposure.
  • Give users experience to a virtual environment containing the feared stimulus in place of taking the user into a real environment or having the patient imagine the stimulus.
Objectives
  • To set a new method in how to deal with phobia.
  • To allow the user to feel the VR application.
  • To immerse the user through realistic visual and sound effects.
Benchmark

1.Character Reference

2.Environment Reference

3.Environment Reference

4.Environment Reference
5.Gameplay Reference
*all picture from DeviantART and screenshot of Mirror's Edge-Xbox game

Description
On the starting of the application, there will be a brief introduction of the Acrophobia. Then there also will have a brief about what this application all about and the stage in this application. The users need to follow from level 1 to level 3. Users cannot randomly pick which level they want to play. The users need to follow the flow because in level 3 the will be a test for the users.

Level 1 - Climb and Jump
This is the level the users need to climb the stairs and jump form the stairs. There will be a few stairs with different height and users need to climb it and jump from it. It depend on the users where they want to stop where they unable to continue.

Level 2 - Down to Up
In this level, user will be take to the second floor of a building and make them look out the window, thus exposing them to their fear. Once their fear of the second floor is gone, the users is moved up to the next floor. And so it might progress, with the patient slowly moving up from floor to floor, each time waiting for their fear to disappear. If users can reach the top of the building, user need to walk around the building. Then user will walk to edge of the building and stay there for a few second or minutes depend on the users.(benchmark no 3)

Level 3 - Fire Escape
This is a final level in this application. The user will be in the building and need to escape from fire. The users need to use what they already experience in level 1 and level 2. Checkpoint or last point in this activity is on the building roof. Helicopter will wait the user at the last checkpoint. User will follow all the instruction and there will be arrow to show which way they need to use.


Interaction Description
  • User will be able to navigate the world by using joystick.
  • User will using HMD to get more realistic visual.
  • User will be able to know the location with the mini map in level 3.
  • There will be a pop up to show about the info or message.

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