
Artwork: Morning In The Kampong (100.6cm x 52.9cm)(Oil on canvas)
Year: 1959
Born: 1931
Education: 1950 – Nanyang Academy of Fine Art, Singapore
1954 – Ecoles des Beaux-Arts, Paris, France
TITLE
Morning In The Kampong
ARTIST INTERPRETATION (ABSTRACT)
The depicted scene is a rural Malay village in the east coast of peninsular Malaya. The artist was influenced by Post-Impressionism and was involved, like many of the Nanyang artists, with trying to fuse Parisian and Chinese artistic influences. Whereas the stylistic treatment of the oil medium is derived from Post-Impressionism, the long, vertical compositional format of the work is derived from the traditional Chinese hanging scroll. The exaggerated height of the lamp post in the foreground, the tall coconut trees and the blue expanse of overhead sky have been used by the artist to emphasise the Chinese-inspired elongated pictorial format. At the top is the sky and at the bottom is the solitary walking Malay woman. The viewer is forced to adopt a top-to-bottom reading of the work. This syncretic modernist work was reflective of the kind of interesting pictorial experimentations that took place among the Nanyang artists during the 1950s.
TARGET AUDIENCE
- Both genders.
- 15-40 years old.
- People who love history and heritage
GOAL
The goal of this application is the participant are fully immerse with the painting ‘world’ both in mentally and physically. Participant will get engage mentally when they completely explore and feel what the painting looks like in virtual world and achieve the goal when they can interact with the characters. Entering this application by using Head Mounted Display (HMD) to fill the participant field of view and controlling their movement and interaction with Wiimote will engage them physically.
Art is something that people interpret in many points of view. Some are misleading and some are too hard to understand. Having the artist beside his painting are much more reliable to describe about the painting but sometime the artist himself is hard to explain or to convey what is his painting all about. Without having the artist along is much more difficult for the viewer to capture the ‘story’ of the painting.
Therefore by using virtual reality application, the participant will get to appreciate and experience the whole story behind the “Morning In The Kampong” painting in an interesting way without diminishing the art interpretation. It’s also a better medium for the artist to explain about the painting in a different way rather than having a conversation or explanation by text
OBJECTIVE
- · To fully immerse the participant in the “Morning In The Kampong” world through the interactive virtual world and interact with the fun characters that can be found in it. An audio environment will give a better feels to the participant.
- · To give a better understanding for the participant on what is the painting all about and what the artist imagines when he painted the Lanskap Malaya painting.
- · To give a new experience to the participant to appreciate the painting/art in the virtual reality medium
BENCHMARK




DESCRIPTION
Participant will start the application with a time travel effect. A display will appear to give brief information about the painting and also an instruction on how they control their movement and how to interact with the characters and environment.
After the participant is ready to proceed, they will start the virtual world in front of the kampung house. The participant will start to explore the world and will find the characters like villagers, chicken and also ducks. It will be also objects like village houses, plants, paddy field, and river.
Participant are allows to interact with the characters. They also can enter the village houses and explore more inside the houses. The application is more to exploration and not a game application. Therefore the characters and the environment will not harm the participant. Furthermore, the first person view will give a realistic feeling for the participant.
INTERACTION DESCRIPTION
- · Participant will navigate the world through the Wiimote to control their movement.
- · Head Mounted Display will be use to enhance the immersion.
- · A sound of river can be heard when participant goes near it. A proximity sensor will be use.
- · Users will be able to toggle ON and OFF the map.
No comments:
Post a Comment