20110629

Experiential Design

1. Content - Factors that "define" the story
Content of VR application can be categorized as
  • Goal
  • Style - realism, cartoon and etc
  • Subject matter
  • Target user
  • Avatar
2. Context - Factors that make the scene "right"
  • Situational
  • Believability
  • Cultures
  • Naturalism - temperature, climatic, atmosphere
3. Space and Form - Factors that "builds" the scene
  • The setting and topography of the scene/landscape
  • The definition on the objects within the given space
  • The dimension and volumetric space in proportion with each other
  • All of the above will determine the focus of the setting and physical layout of the interaction
  • *Consideration of shape texture, tone, value and color must be at this stage
4. Emotion - Factors that give "mood" to the scene
  • Portrayal of various feeling
  • Expression (psychology, physiology) body language, facial expression
  • Empathy
  • Colors
5. Interaction - Factors that makes you "do tasks" in the scene
  • Fluent - automatic and skilled interactions with products
  • Cognitive - interactions that fokus on the product at hand; result in knowledge or confusion and error
  • Expressive - interactions that help the user form a relationship to the product

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