Content of VR application can be categorized as
- Goal
- Style - realism, cartoon and etc
- Subject matter
- Target user
- Avatar
2. Context - Factors that make the scene "right"
- Situational
- Believability
- Cultures
- Naturalism - temperature, climatic, atmosphere
3. Space and Form - Factors that "builds" the scene
- The setting and topography of the scene/landscape
- The definition on the objects within the given space
- The dimension and volumetric space in proportion with each other
- All of the above will determine the focus of the setting and physical layout of the interaction
- *Consideration of shape texture, tone, value and color must be at this stage
4. Emotion - Factors that give "mood" to the scene
- Portrayal of various feeling
- Expression (psychology, physiology) body language, facial expression
- Empathy
- Colors
5. Interaction - Factors that makes you "do tasks" in the scene
- Fluent - automatic and skilled interactions with products
- Cognitive - interactions that fokus on the product at hand; result in knowledge or confusion and error
- Expressive - interactions that help the user form a relationship to the product
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